

Not an easy feat, but if you’ve managed to get the random event that reduces the amount of feeding cycles before a day ends, you’ll have the Small Planet chip, which you will need. This achievement requires you to get to Day 6, without power dropping below 50%. Just let your power run out by making upgrades, and letting your humans sit in storage instead of generating power. Lose the game, without killing a single puny human. You may need to try this a couple of times, Pacifist! This one requires you to save a puny human from dying of exhaustion at the last second. Having the No Country for Weaklings chip helps a lot. Instead, focus on the bioreactor, and dropping puny, exhausted humans into it. Human Bean Soup!įor this one, you need to get to Day 6 without upgrading the power wheel. Minimum requirement is to have upgraded the storage tube twice, to have room for them all. This one requires you to have 30 humans before the end of the Day 2. You should also be wary of options that take arms away. This achievement requires you to not buy any new arms before Day 10.Īs best as I’ve been able to determine, this includes any arms you get from random events, so you have to pick options that will not give you new ones. RNG is the main factor in how long this will take, but for me, it took about 25 hours. For this one, all I can say is to play the first campaign a lot, and make all the choices that give modifiers.
